The Horror in Black Hollow

The horror begins.

You attended the funeral of Lady Sharpe. You then spent the rest of the day at the Sword and Stein tavern speaking to some of your fellow villagers about rumors. During the night you were awoken by a scream from down by the river. Rushing to investigate you were met by the sight of two guards standing over the body of a mutilated woman. Searching the area you found the prints of what appeared to a large wolf leading toward town. You followed them all the way to the gates of the Sharpe estate. A bit of fur that was snagged on the gate as well as a few prints on the other side told you the beast had somehow managed to get onto the grounds. With no way to get onto the grounds you turned in for the night.

The next morning you were awoken by another scream. Tereza Costin's daughter was missing. Captain Ungar tells the assembled villagers that a door to door search was going to be conducted to find her. The captain and Lord Doran Sharpe, representing his grieving father, approach you. Captain Ungar tells you they know who the woman is that was mauled to death: Avir Tulloch's wife. Lord Sharpe tells you he and the Captain want you to escort Avir to the barracks before the villagers realize his wife is missing and put the pieces together and assume he killed her like her did his missing son. Helena noticed something brownish-red dried under Lord Doran's thumbnail.

You find Avir's house empty, but the inside trashed. You find a wisp of spider silk snagged on an opened window and what appears to be the tracks of a impossibly large spider leading to the town wall. Inside the house's fireplace a town piece of blood soaked cloth is found, half burned, in it. The cloth is part of Avir's wife's dress that she was killed in. Investigating the tracks leads you too the wall where you see another wisp of spider silk snagged on the top of the wall.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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